When it all comes together, the game really stands out and realizes its full potential, engaging players with its addictive loop and mechanics. You start off with basic attack moves and platforming, but then progress to being able to combo, aerial rave, dodge, and counter by the time you reach the fifth level. The later levels felt faster, the predictable story changed it up, and the characters grew on me. Turn The Beat AroundĪs mentioned earlier, it took a while for me to warm up to Hi-Fi RUSH, taking around the halfway mark to hook me completely. There are also certain parts of levels that aren’t accessible at first because you don’t have certain skills or allies available yet, so there is backtracking to a certain extent, for better or for worse. While Hi-Fi RUSH eases you into the game, the first half tends to drag on, with each level taking between 45 minutes to an hour to beat. Hi-Fi RUSH is surprisingly accessible that even being beat-averse won’t stop you from enjoying the game, and this makes it really stand out from other rhythm games that could be frustrating if you’re unable to bridge the gap between the lack of rhythm, multitasking, or even if you have latency issues. I also admire that, while it sells itself as a rhythm game, it really prioritizes itself as a story-driven action game first. For the rhythmically challenged individuals out there, they provide a metronome to time your hits, and if that fails, there are visual prompts all around the environment that ease you in. One order of chai latteĪs a fast-paced action game paired with a hefty dose of platforming, it was quite a surprise to me that instead of making it a requirement, Hi-Fi RUSH opted to add the rhythm mechanic as a sort of bonus to many of your actions, relieving the pressure for those that are not so hot on beat-based systems. The voice acting and conventional story didn’t fully reel me in at first, but I can see how everything else was handled with utmost care. The visuals are crisp and vibrant, and the animations are top-notch. One thing I could not deny, however, was its excellent production value and the quality of the gameplay, which was polished to a very fine sheen. The quirky character names, the relentless quipping/banter, and the conventional anime plot didn’t exactly capture me the way many players were enamored by this IP when it first dropped. Hi-Fi RUSH, at first, didn’t exactly get me at hello, as I thought it was a tad bit too gimmicky for my tastes. So strap on that air guitar and let’s shred these corporate robots back to where they came from in this review of Hi-Fi RUSH! Hi-Fi RUSH brings this concept to action beat-em-up games with interesting results. Rhythm hybrid games have been quite a thing recently, with hidden gems like Metal: Hellsinger pushing the limits of what can be done to a boomer shooter. Joining forces with a motley crew of charming individuals (and a feisty feline), they fight against the corrupt corporation to the beat of Chai’s robotic reverb heart. Hi-Fi RUSH tells the story of the 25-year-old slacker and self-professed rocker Chai, who, after a botched procedure from Project Armstrong, is now hunted by the Vandelay company as he is due to be scrapped. Since its release, the game has been making waves across the industry, given how such a title was kept secret for such a long time and released to such rave reviews. Hi-Fi RUSH was a pleasant surprise shadow drop during the recently concluded Xbox Developer Direct Showcase. Similar Games: No Straight Roads, Metal: Hellsinger.
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